The Guild 3 – by THQ Nordic
Logo: Guild 3 Keys
Logo: Guild 3

Your destiny is never tied to anybody other than yourself.

A unique mixture of economic simulation, strategy game, historical life simulation and role playing game in 3D!

Europe in the year 1400: The dark middle ages, once dominated by nobles and the clergy, came to an end and a new era begins: the age of free, prospering cities, trading and an open mind-set!

One of the goals in the The Guild series is to create a family dynasty which can last for centuries. While the world around you and your dynasty rearranges itself time and time again – all non-player characters (NPCs) make their own decisions –, you have to prove your skills in artisan craftwork and trading, participate in social occasions and perfect your political schemes and malicious intrigues.

360° view - click & drag

Aristocratic Edition | Standard

Developer Blog

Oct. 13 – New Patch


Another week is coming to an end, but not without offering you a new patch first! Version 0.018M is available…

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Oct. 6 – New Patch


Friday’s patch is in and patch notes are out! Version 0.018i is available now on Steam & GOG. Nevertheless –…

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From the Soapbox #12


It’s been a while, but we’re back with information about a game feature that’s coming to you, really soon! We…

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Dev. Video #3


And now, our third video about development and gameplay of The Guild 3! Today, it’s all about the Artistic development…

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The Guild 3 is going into Early Access today!


Great news, folks: The Guild 3 is out there, available in Early Access through our Steam page and GOG right…

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GolemLabs Says THANK YOU


GolemLabs wants to thank our beloved and loyal fans for supporting us on so many channels! Together, we have reached a fan mark…

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More Reviews about The Guild 3


From E3 to the RPC, from Gamescom all the way to PAX West, The Guild 3 has made quite an…

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Card Game Manual


Hi everyone! For those of you who got the awesome The Guild – Card Game at Gamescom or PAX West, or for anyone else interested…

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About The Guild 3

The Guild 3 is currently in development.

For the sequel of the popular The Guild series, THQ Nordic, holder of rights and publisher of the series, was able to hire the Canadian developer GolemLabs in 2014. GolemLabs has a lot of experience with strategy games and artificial intelligence, as they developed the renown Superpower 2. The Guild 3 makes use of the very powerful Darksiders engine.

If you want to know more about game mechanics and the objective of The Guild, read through the four in-depth categories we have prepared for you:

The Guild Series Timeline

2018 The Guild 3

The Guild 3

Developed by GolemLabs

Logo: Steam
2010 The Guild 2 – Renaissance

The Guild 2 – Renaissance

Standalone addon for the popular Guild 2 series.

Developed by RUNEFORGE Game Studio

Logo: Steam Logo: GOG
2008 The Guild 2 – Venice

The Guild 2 – Venice

Second official expansion for The Guild 2. Playable without the original game.

Developed by Trine Games

2007 The Guild 2 – Pirates of the European Seas

The Guild 2 – Pirates of the European Seas

Official game expansion to The Guild 2.

Developed by 4HEAD Studios

Logo: Steam Logo: GOG
2006 The Guild 2

The Guild 2

Successor to the highly rated Europa 1400 – The Guild.

Developed by 4HEAD Studios

Logo: Steam Logo: GOG
2003 Europa 1400 – The Guild Expansion Pack

Europa 1400 – The Guild Expansion Pack

Official expansion to Europa 1400 – The Guild.

Developed by 4HEAD Studios

Logo: Steam Logo: GOG
2002 Europa 1400 – The Guild

Europa 1400 – The Guild

First game of the The Guild Series – released in 2002.

Developed by 4HEAD Studios

Logo: Steam Logo: GOG


Gamescom presentation 2017
Making-Of Teaser
Blacksmith and Apprentice
Paris Map
Harbor 1
London Map 2
London Map 1
London Map 3
Spy Hideout Levels
Spy 1
Spy Cutscene
Santa Klaus-Balbulus of Christmas
Caravan Scene
Animals on Markets
Tailor Balcony
Tailor Business Levels
Tailor Tells Story
Castle of Vienna Map
City of Vienna
Dark City
Cemetary Halloween
Lansquenet and Robber
Netherlands Map
Netherlands-Coat of Arms
All Buildings
Scholar Business
Medicus Business
Apothecary Business
Burgundy Map2
Burgundy Map 1
Burgundy-Coat of Arms
Society Table
Society Library
All Characters Guild3
AI #3
AI #2
AI #1
Hansa #2
Hansa #1
Thief Frame
Editor - Familes #1
Family Emblems
Court Room
Carpenter Frame
Magdeburg #3
Magdeburg #2
Magdeburg #1
Jail Cell
Farmer Frame
Editor - Templates #2
Editor - Templates #3
Editor - Templates #1
Chicken Gathering
Sign Rogue
Inn Frame
Inn Taproom
The Tavern - Building
Four Seasons 3D
The Guard
The Farm
The Warehouse
Soundtrack #2
The Female Thief 3D
The Blacksmith 3D
The Mansion 3D
The Mansion
Citizen's Garb for Women
Poor Woman's Garb
Poor Man's Garb
House (Early Preview)
Citizen's Garb for Men
The Carpenter (Early Preview)
Lower City (Early Preview)
City View (2014 Xmas Special)
The Female Baker (Early Preview)
The Farmer
The Female Thief
The Lumberyard
The Mine
The Quarry
The Cemetery
The City Hall
You Shall Not Pass!
The Thieves' Hideout
The Blacksmith
The Bakery
The Guild 3 - Logo
The Guild 3: The Craftsman
The Stonemason
The Alchemist
The Carpenter
Commoner District (Concept)
Jugde and Assessors
Coat of Arms of the "The Hansa" Scenario
Coat of Arms of the "Archbishophric Magdeburg" Scenario

Preorder now!


General questions

Where you can buy the game : At the moment, you can buy the game on Steam ( and GOG (

Price : It is only 29,99 € / 24.99 £ / 29.99 U$ for now. When the game leaves Early Access, the price will rise.

Why Early Access : The Guild is an established brand with a loyal userbase that has been waiting for many years for this sequel. As we’re nearing completion and balancing/polishing the game, we want to have feedback from as many fans as possible, to be sure the finished version will meet everyone’s expectations, and that we’ll be able to incorporate as many of our fans suggestions as possible, before the official release.

How long for the Early Access : We haven’t set a fixed end date as this depends heavily on you, but we assume a duration of at least 4-6 months.

Release date : At the moment, it is expected to be in Q2 2018.

Price at release : When you buy the game now (in Early Access), you will get updated continuously until the day of full release for free. At release, the price will be announced.

If you already pre-ordered : The boxed version (Aristocratic Edition) will include a DVD and a Steam key. But everyone who already bought the boxed version via Amazon etc. has to wait until the official release for his/her Steam key. If you want to take part in the Early Access and if you have pre-ordered the box, then we suggest that you cancel that order and then buy Early Access on Steam or GoG.

Full version of the game : The only differences between the Early Access version and the full version will be those made due to feedback from the fans, and of course final fixes. We also plan to add more languages and scenario maps.

Current state : Early Access is playable but in great need of balancing and (performance) optimization. Participants can expect bugs, that we will fix during Early Access. At the beginning of Early Access, the game will be playable in English and German only – more languages (e.g. French, Spanish and more) will be added by the end of the Early Access period – voice output will follow at release.

Community : We will interact with the community regularly on every platform of the game – please note, that all Early Access related threads will be deleted at the end of the Early Access phase (on Steam). Most of all, we’ve setup a Redmine bugtracker for every bugreports ( Please be aware that we will focus mostly on this platform for bugreports. Even if we read everything you say on all platforms that we announced.

Additionally to that, we will use the following Discord server during the Early Access, where you can give us feedback as well (we will try to read everything, but this will not be a 24/7 support service).

Efficient Bug reports : We have a fan that made an efficient post about how to help us the most. Go and see it for yourself:

Multiplayer : Multiplayer is not implemented at the moment, it is disabled. We will enable it with the large update, at the end of November.


Known Issues

Resolution : If you have trouble with the resolution and/or with the window mode, then please try the following: end the game and then delete the folder “C:\Users\[user]\Documents\Guild3

Starting the game (Black screen) : Change Desktop Resolution in Windows (any resolution might work, but usually lowering helps) and launch the game again.

Starting the game (music but no window) : Navigate to “C:\Users<Name>\Documents\Guild3”, delete the file “options.dopt and start the game.

Buildings (Shortcuts) : In case you want to add more building shortcuts (like the keys 1 for your residence and 2 for the nearest marketplace) simply select the building and then press ctrl + the desired number key.

Buildings (Click) : If you’re not able to click on any buildings, go to the main menu (ESC) and back.

Buildings (All black) : When a building becomes black, you simply have to click on the key “Tab” again. It simply happens when you click on Alt+Tab or Shift+Tab.

Pausing the game : When pausing the game and going to the main menu, game unpauses automatically. Unfortunately for now, we have no solution. Avoid the main menu when on pause. Also, after re-loading a game, if the game is in a “Pause” state, you can press the “P” key or select the link on the HUD to un-pause it.

Clicking in the game : When you have problems with the “click” in the game, for now, you can try and wait one or two seconds before clicking again. It will help in many cases.

Interface, UI problems : As we have announced before the EA started: we will replace the UI step by step. It is being redesigned right now. At the moment you can notice a mixture of brandnew and old UI elements. We are porting to the new interface style as quickly as we can, and in the coming weeks we’ll try to always have new windows and components ready to use. But yes, it will all be done during EA.

Updates : Yes, we are constantly working on regular bug fixes to help you with the last version of the game.

Business 101 : At this early stage, a fan made an efficient guide to play the Business side of the game. Feel free to go and read it to help you play the game:

Multiplayer code : No you can’t change the code for multiplayer, its function is disabled in the code at the moment.

Long distance trade routes : (When they work) Once you have reached the title “Patrician” you can send your transporters to far trade markets. If the market is “connected” via river or sea, your transport moves to the closest port and then set sails with a ship there. For the moment, trade routes is not completely optimized and will be soon.


PS: Please note that this will be updated and as much as possible. So keep coming back. Thank you!

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The Guild 3 Early Access