Characters – Avatars and their Properties

At the request of the community, players will play only one character at a time in The Guild 3. Almost all measures and actions can be started via the HUD so that the avatar itself does not have to be inside the town hall, to candidate for an office, for example.

The avatar will own a house in a city and will manage his business and operations from there. No rest for the wicked, though, because there are plenty of things to do in the world of The Guild 3…



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The character receives experience points for a number of actions, which then can be used to improve her/his skills. The chosen path of skill-specialization determines the workshops that the character and the dynasty can own and manage. If the player, for example, invests points in the business skill Handicraft, it will unlock different craftsmen workshops. After a certain amount of proficiency in any given skill, further options for specializations will arise. If we take Handicraft as an example, the player can specialize in iron work (blacksmith), wood work (carpenter) etc. With the fighting skill, for instance, the player can specialize in becoming a duellist or bodyguard.

In case the avatar dies, a dynasty’s member can accept the inheritance. Thereby not only wealth and title are inherited, but also the skill tree of the ancestor.



Fine feathers make fine birds, even more so in medieval times. There are different garbs which are divided into the three social classes: poor, citizen and noble. The garment of each character also indicates the social class it belongs to. Apart from the garbs, players can customize the headdress of their character.