Results of the survey for the patch EA 0.5.8
(from November 2nd 2018 until November 16th 2018)
You can find the detailed results for every question here: Link
EA 0.5.8 focused on the detection system, character attributes, building placement and changes to the marketplace. Here are the results of how you perceived the changes we did:
- Our new detection system was very well received BUT over 50% of you replied that it definitely needs more balancing. We absolutely agree. Right now character attributes and how they are influencing the chance of being caught or not are pretty off. Right now we are focusing our efforts on attribute balancing, which also affects the dice rolls against guards, so stay tuned.
- You now get tooltips when hovering your cursor over character attributes. It seems that there are still some things unclear. That said, we are also going to add and change derivative attributes. Thus we will also work on the descriptions so it should be more comprehensible what each attribute is influencing. This leads us already to our next question, which was focused on whether you would like to see more secondary attributes in future. Simply put, the vast majority wants more. So also on that front. Stay tuned 😉
- Building placement again. A lot of you said it improved but there are still a lot of voices which are not happy yet. We have a few ideas on how we can improve that. What do you think about highlighting the streets during building mode? Would that help?
- Last but not least. We asked you how do you like it that the value of the ingredients influence the market prices. A big majority really likes that change but a few of you said that some of the prices are now completely off. Could you give us some examples?
Thanks everybody again for your support and your answers. We highly value that!
As always please let us know in the comments what do you think about our answers? What would you like to add the results?