Oct. 13 – New Patch

Another week is coming to an end, but not without offering you a new patch first! Version 0.018M is available now on Steam and GOG.

 

Similarly to last week, this message is followed by a complete list of all the crashes and other major and minor issues that have been resolved. Thanks to your help we were able to achieve a lot, even though we know there is still much left to be done.

With that said, as of next week we will diminish the frequency of patch releases from one patch a day down to two to three patches a week. This step is necessary because most of the remaining issues require more effort. The majority of these issues are related to AI, economy and balancing. Apart from bugfixes, we continue with the integration of the new UI (including its functionalities) and the features announced in the Roadmap.

The next patch is scheduled for Tuesday next week. We will, of course, keep you up to date!

We appreciate your cooperation and patience as we move forward in the Early Access phase.

Thank you and have a great weekend!

 

Bug Fixes

The features “Storage Rules” and “Transport Rules” are available in the new production menu;

• The production menu will still be accessible even while a business is being upgraded;
• Modifying the selling price of items in a business will now influence the number of “consumers” in your front store;
• Destroyed buildings will no longer be displayed on the area map which caused a crash when selecting them;
• If you receive the message “Could not initialize the graphics subsystem” when starting, the next time you start the game it will start in windowed mode at a resolution of 1280 X 768 to counter the problem;
• The action “Go To Sleep” is available in the players’ residence only;
• Herbs and ingredients such as Jasmin or Bones will no longer be offered in the front store of buildings. These herbs and ingredients will only be available in groves, brushwood, cemeteries and marketplaces;
• Resolved a save game crash while a game is loading;
• Fixed multiple crashes that were related to cutscenes;
• Fixed a bug which did not show certain business icons on the area map;
• The action of courting or starting a liaison is no longer possible with an employee;
• Transport items, such as the handcart, should now be more readily available from their producers, the Farmer, the Carpenter and the Tailor;
• Transports that are not owned by players will now correctly reply their correct comments when selecting them;
• Crash fixed that could occurred when the player tried to hire an employee;
• We have reduced the number of boats and ships for a better performance in the advanced game;
• Buildings that are being constructed will now be visible on the area map;
• Warehouse Menu: As part of completing all aspects of the production menu, owned warehouses will now display the new interface;
• Transferred the features “Employee Routes” and the feature of the “AI Master” to the new production menu. Please note: both features still have bugs – we are aware of them and we will take care of them in the coming weeks;
 

Balancing

• Scenario maps Magdeburg, Augsburg and London: Added three Mines, three Lumberyards & one Quarry to further balance the resources in a game;
• The Mine, Lumberyard and Quarry will now start with 2 Horse Carts in order to speed up the transfer of resources to the market;
 

Art

• Characters: Corrected assignation of the Chainmail and Leather Armor for female characters.
 
And don’t forget, when a new patch is released, we highly recommend starting a new game rather than load a saved game from a former patch since you might experience issues that have been resolved before.
 
GolemLabs